Flagship Studios geschlossen!

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DoH-Benny
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Flagship Studios geschlossen!

Beitrag von DoH-Benny » 12 Jul 2008, 23:30

Nach einer Mitteilung auf ign.com wurden die Flagship Studios (Hellgate:London & Mythos) geschlossen und alle Mitarbeiter entlassen.

Flagships's Community Manager, Taylor Balbi, has revealed, through sources, that all Ping0 and Flagship Studios staff have been made redundant. Employees were notified at a company meeting and subsequently informed that the offices will be officially closed on Saturday. Balbi went on to reveal that three of the studio's top brass dug into their own pockets to provide 30 days of pay to all employees.

Word of the studio closure reached Korean distributor HanbitSoft, leading to the release of a statement regarding intellectual property control and the subsequent clarification by their American lawyers that included the following sentence: "It is unfortunate that Flagship turned down additional investments HanbitSoft offered to make that would have allowed it to keep its doors open."

As also referenced in the legal release, HanbitSoft hopes to independently continue development of Mythos, to which it owns the rights thanks to a loan agreement enacted with Flagship. Comerica now owns the Hellgate: London rights through a similar loan agreement, and will likely continue Asian development with HanbitSoft. As for English-language releases of the two games, it is possible that the Asian companies would continue development, though in the case of Hellgate: London it is unlikely (Mythos has a far better business model and is attracting extremely positive press). Alternatively, the rights may be sold to Electronic Arts or other interested parties.

In summary, Flagship's well is dry, all intellectual property has been lost, all staff fired, and the studio closed. It truly is the end of the line.

Update: A Goon by the name of GLC, who claims to be a former Ping0 employee (thanks Hellgate Guru), said the following on the SA Forums:

Former Ping0 employee checking in here. I feel bad for some of the talented guys on the staff who busted rear end to try and get a game out on a ridiculous schedule, but I think we all kind of saw this coming after the game came out and basically bombed. Flagship bit off way more than they could chew and made a lot of development and structural mistakes in how they went about things. They had a lot of big dreamers on staff, but not enough nitty-gritty people who knew how to get poo poo done. It sucks, but that's life I guess. I didn't always agree with the decisions of the leadership, but it doesn't surprise me at all to hear that three of them (probably Roper and the Schaeffers) dug into their own pockets to pay people. Nothing about them, Max Schaeffer in particular, ever made me think they were less than standup guys.

I think it's less that they aimed too high than that they tried to aim that high and do it quickly, and they didn't do anything the easy way. They had their own server architecture, their own client, their own chat, their own graphics engine, their own everything basically. Plus they wanted a game that could support thousands of concurrent connections with no downtime, had an engaging single-player campaign, and could support an ongoing, persistent world. It was like picking everything that's hard to do in a game, and then putting it on a brand-new company (two of them, really) with people who hadn't worked together before.

Plus you had Ping0 doing the back-end and multiplayer, working off a forked codebase, and trying to make sure that what they were designing was open enough that it could be marketed to other companies. And then Mythos, with a team working out of Seattle under Travis Baldtree (who is a loving genius, by the way), which had to fit into things somehow even though it wasn't as much of a priority. It was just a really chaotic situation all around. Hopefully the talented guys I met there will bounce back quickly, it's a lovely time to be unemployed in the bay area.

Update #2: Guy Somberg, Flagship's final programmer and the Guy who wrote that gigantic tirade, has modified his employment history on LinkedIn, which now reads as, "February 2005 — July 2008 (3 years 6 months)." Thanks Flagshipped.

Update #3: Kotaku's closure story contains further confirmation from their own anonymous source.

Update #4: Amol Deshpande, Chris Schillinger, Jesse Jones and Ray Li all list their Flagship-Ping0 positions as having ended July 2008.


Quelle:
http://ve3d.ign.com/articles/news/39866 ... l-I-P-Lost
http://www.diii.net/n/672129/flagship-studios-closing

R.I.P Flagship und Hellgate:London.

MfG DoH-Benny
And the heavens... shall tremble

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DoH-BlaZn
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Beitrag von DoH-BlaZn » 13 Jul 2008, 17:22

Tja.. wer Diablo faken will hats net anders verdient *ggg*
Ich hab das Bild mal aus der Signatur entfernt -JD

DoH-Hyrael
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Beitrag von DoH-Hyrael » 13 Jul 2008, 19:46

Diablo?

Meinst wohl WoW, oder?
Green Day - 3.11.2009 München, Olympiahalle
Green Day - 6.11.2009 Wien, Stadthalle

8o

NoMercy
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Beitrag von NoMercy » 13 Jul 2008, 20:29

Bedeutet das nun dass keine Patches mehr etc. für Hellgate London rauskommen?

Somehow unverschämt ^^


Zum Glück hab ich's mir nicht gekauft.

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DoH-BlaZn
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Beitrag von DoH-BlaZn » 14 Jul 2008, 14:33

Original von DoH-Hyrael
Diablo?

Meinst wohl WoW, oder?

HGL war ueberall als inoffizielles D3 geschimpft worden ;D
Ich hab das Bild mal aus der Signatur entfernt -JD

DoH-Neko
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Beitrag von DoH-Neko » 15 Jul 2008, 18:26

mal sehn wies weiter geht .. eigentl schade, grad spaß am spiel gefunden, der evoker war echt funny und konntn netma auf 30 zoggn fürn letzten skill :( war nur 26 mit dem, hab ja kurz vorm kroatien erst mit dem angefangen .. mal schaun ;)

grüße aus kroatien nochma btw :P freitag morgn gehts back home :D

DoH-HohesC
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Beitrag von DoH-HohesC » 25 Jul 2008, 10:55

weiß jmd ob die server abgeschaltet werden?

DoH-Neko
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Beitrag von DoH-Neko » 25 Jul 2008, 15:51

gute frage, die viele beantwortet haben wollen. momentan lohnt sichs einfach net zu spielen wenn zu jeder zeit die server geschlossen werden können ...
afaik arbeiten aber noch leute dran, also der innere kern Oo

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