Frohes neues Jahr
Geschrieben von: DoH-Pizza   
Freitag, den 01. Januar 2010 um 17:52 Uhr

Die Destroyers of Heaven wünscht allen ein frohes neues und erfolgreiches Jahr 2010.

Frohe Weihnachten
Geschrieben von: DoH-Pizza   
Donnerstag, den 24. Dezember 2009 um 16:03 Uhr

Die Destroyers of Heaven wünscht allen frohe Festtage und einen guten Rutsch ins Jahr 2010!

Bildquelle: Diablo 3 Kore
Diablo 1.13 Beta-Test-Realm nun online!
Geschrieben von: DoH-Pizza   
Freitag, den 11. Dezember 2009 um 19:04 Uhr

Der Test-Realm für den Patch 1.13 ist nun endlich online. Ihr erreicht diesen, indem ihr im Hauptmenü unter Realm den "Classic Beta" Realm auswählt.


Folgende Änderungen gehen aus den release Notes hervor:


A new Mystery has been revealed!

- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...

Major Bugs

- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.

Minor Bugs

- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.

Specific changes/improvements    

- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- Updated two Act 5 mercenary names to Klar and Tryneus.
- When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added support for '-nosound', '-window', and '-windowed' command line options.

Revised Skill balance for Player Character classes


-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.


-Shadow Master - Increased resistance range per point from 5-80 to 5-90.


-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.


-Blessed Hammer - No longer ignores resistances of undead and demons.


-Werebear - Damage bonus increased by 15% across all ranks.
-Werebear - Increased health by 25% and armor by 1% per point.
-Shockwave - Synergy from Maul adds 5% damage per point.


-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.


-Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
-Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
-Lightning Mastery - Reduced overall effect by 15%.

Neue wichtige Informationen zu D3
Geschrieben von: DoH-Pizza   
Donnerstag, den 27. August 2009 um 18:44 Uhr

Ich möchte euch folgende Statements aus dem Interview zwischen IGN.com und Jay Wilson bzgl. Diablo 3 nicht vorenthalten:

Über die Story:

Jay Wilson: Well, our story tends to focus a lot more on the two major demons and the impending invasion of Sanctuary. So the character classes tend to follow those events and not so much their homelands.

Über die ersten beiden Akte:

Jay Wilson:The first act is a little bit more of a mystery, there's this cult that has been operating in and around the rebuilt Tristram, you're trying to find out who they are. Act two's a little bit more of an intrigue and deception-focused story, because Belial is in there.

Über Decard Cain:

IGN: Considering everything else as well, how has Cain changed? He's been a threat throughout the previous games and expansions…

Jay Wilson:
Well, Cain's obviously a lot older, reaching towards the end of his life. One of the things that has plagued him all these years is that growing up, he was never much of a believer in the Horadric Order which was kind of handed down to him. It wasn't really until the events of the original Diablo that he came to realize this was all true, a serious threat. Throughout the original Diablo and Diablo 2, he re-familiarized himself with what he grew up with. He's spent the last 20 years trying to atone, he's always felt that if he had been more active earlier on, maybe he could have stopped it, maybe he could have prevented all this from happening. So that's what he's spent this time trying to do, trying to figure out how he can put an end to all of this and stop it once and for all. His urgency has become even stronger, because he knows he's reaching the end of his life. So it's made him fanatical, a little bit, a darker character.

und zu guter Letzt bekommen wir sogar noch eine Antwort auf die Frage nach der 5. Charakterklasse:

IGN: You did mention that it's [Anm.: die 5. Klasse] being revealed next year, and that it's someone from the previous games…

Jay Wilson: I did say that. I probably shouldn't have said that, because we're not sure that's going to be the case. It's just logical, that's what we tend to do. But it may or may not. I'm not gonna answer it, anyway… [laughs]

Quelle: IGN.com

Mfg DoH-Psicko


deutsches Diablo 3 entschärft
Geschrieben von: DoH-Pizza   
Dienstag, den 25. August 2009 um 16:13 Uhr

Blizzard will deutsches Diablo 3 entschärft veröffentlichen.
Chefdesigner will Bluteffekte entfernen oder verändern.
Diablo gilt nicht als typisches "Killerspiel", aber Teil 3 wird in Deutschland trotzdem in einer entschärften Version veröffentlicht, wie Chefentwickler Jay Wilson bekanntgab. Voraussichtlich fließt weniger oder anderes Blut. Blizzard hat kein Problem mit den Änderungen.

Quelle: http://www.golem.de/0908/69307.html

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